FRANCK FITRZYK
CONSULTANT IN GAME DESIGN & FREE-TO-PLAY
Helping Game Studios boost Player Experience, Retention & Monetization
From Concept to Liveops
Adaptive design solutions for ambitious studios.
SERVICES
GAME DESIGN AUDIT
Validate your game’s vision, scope, and player experience.
Assess core loop clarity, feature coherence, and production focus to deliver a clear, actionable roadmap for improvement at any stage of pre-production, production or Live Ops.
FREE-TO-PLAY DESIGN
Build engaging systems that drive long-term retention and healthy monetization.
Define clear progression, balanced rewards, and smart pacing loops that turn engagement into sustainable revenue.
TRAINING
Boost your team’s design expertise or inspire future creators.
Tailor-made workshops and talks on creative vision, economy design, and player psychology — combining theory, practice, and actionable insights.
WHO IS FRANCK
Franck Fitrzyk is a Game Design Consultant and former Lead Designer with more than a decade of experience in the video game industry.
He has worked across mobile, PC, and console projects, supporting studios in refining their core gameplay loops, balancing economy systems, and strengthening their creative vision.
With a strong background in player psychology and design management, Franck helps teams structure their ideas into actionable, data-informed design frameworks — ensuring that creativity and business goals move in the same direction.
Today, through The Gameloop, he partners with studios to elevate design quality, retention, and monetization — turning ambitious ideas into sustainable games that perform.
🧠 Deep Understanding of Player Psychology
A decade of experience understanding player motivations, essential for crafting rewarding experiences.
🎮 Expertise Across Genres and Platforms
Broad experience across various game genres and platforms (mobile, PC, console).
💡 Advanced Problem-Solving Skills
Seasoned in overcoming challenges, developing invaluable problem-solving skills.
🚀 Player Engagement Strategies
Experience in developing strategies to maximize player engagement, retention, and monetization.
EXPERIENCE
Franck has done work for, with or at:
PROJECTS
Publically released games Franck has worked on:
LiveOps & Design Leadership on Frag Pro Shooter — vision, meta balance, progression systems, and mentoring the design team.
Designed the game during the pitch & the first prototype phase of Go Go Magnet
Level designer on Bibi World, multi-games app with kart racing, platforming and party games.
Design Support on game design & level task during the end of the production. Rationalize player objectives, menu flow & improve levels.
Technical Design on Riders Republic — procedural tools, quest systems, and LD workflow creation from concept to Alpha.
Level Designer on Steep: Road to the Olympics — created Japan’s snowparks, designed narrative missions, and built gameplay challenges.
Game & Level Design on Gear.Club — built core tracks, tuned driving physics, shaped garage systems and multiplayer events.
Co-creator & Designer of ULTRAFLOW — minimalist puzzle-arcade hit with 10M+ players, featured worldwide and finalist at Unity & Ping Awards.
Co-creator & Designer of ULTRAFLOW 2 — minimalist puzzle-arcade hit with 1M+ players
Latest Project:
Number Snap is puzzle game on mobile and web platform where you have to match numbers in increasing or decreasing series.